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South Middlesex Times

Sunday, November 17, 2024

Study links video game hobbies with potential careers in information technology

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Jonathan Holloway President of Rutgers University | Rutgers University Official Website

Jonathan Holloway President of Rutgers University | Rutgers University Official Website

If you’re worried that your kids are wasting too much of their summer playing video games, there could be an unexpected payoff in the future.

A new study by the Rutgers Education and Employment Research Center (EERC) reveals that gaming, modifying games (modding), and related hobbies can form a career pathway into the high-demand IT field, especially for adolescents and teens with supportive parents.

“Students don’t realize it at first, but playing video games and having related hobbies is often really helpful when choosing a career and even while job hunting,” said Eliza Peterson, a research analyst and lead author of the study. “For example, if they’re hosting a Minecraft server for their friends, they could parlay those skills and lessons into a Server Administration major, and later, maybe a career in that area of IT.”

As part of a larger study supported by the National Science Foundation, Rutgers researchers interviewed 43 students and alumni of the Ivy Tech Community College School of Information Technology in Indiana. The interviews, conducted over three years, revealed a common trajectory.

Most participants became interested in technology at a young age, often while bonding with their parents. More than half of them (26 out of 43) eventually developed a hobby such as gaming, modifying games, coding, programming, or building computers.

As teens, they did not expect that their passion for playing Minecraft or Fortnite could eventually lead to a job. But they eventually had a revelation – what the researchers call the “hobby-to-career reckoning” – and decided to study IT in their community college.

“I realized I have a lot of fun doing this,” said one gamer who decided to change majors. “I made the switch because I realized that I felt like everyone was pushing me to [study] business. But what I really enjoyed was learning programming.”

One alumnus, now a software engineer at J.P. Morgan, described how his coding hobby prepared him for the complexities of handling IT at a large financial institution: “That’s kind of where I shine because the sort of sloppy hobbyist coder in me has been doing that all my life.”

A recent Pew Research Center study finds that 85% of American teens play video games and 41% play them at least once a day. Studies have shown that gaming can improve cognitive function and memory while helping gamers develop important soft skills.

The Rutgers study adds to this growing body of work by highlighting a pathway from gaming into the lucrative world of IT work.

There are nearly 4.5 million computer and information technology professionals in the U.S., earning a median annual wage of $104,420 according to the Bureau of Labor Statistics. That’s more than double the median annual wage for all occupations ($48,060).

More than 377,000 computer and IT job openings are expected each year. Overall employment is projected to grow "much faster" than average for other occupations by 2032; including 25% growth for software developers and 32% for information security analysts.

Many future IT professionals could be playing Roblox or Brawl Stars today. However, several obstacles exist on the journey from hobby to career.

An estimated 42 million Americans lack broadband internet access which disproportionately affects low-income families. This “digital divide” may prevent some students from developing an interest in the IT field. Additionally, parental skepticism can deter some students from pursuing their passion.

While many participants felt supported in their decision to study IT others met resistance at home. One first-generation student told researchers his family “didn’t get it” and urged him to enter another field but he pushed forward earning an associate degree in software development.

“If you’re a parent or educator I would encourage you to reframe how you think about gaming,” Peterson said. “The gamers in your life could be gaining useful –and potentially lucrative– skills through these hobbies. In fact you may even want to foster these hobbies further helping them see ‘Hey I could use this later on in life in school or at work.’”

So next time your teen turns on the PS5 perhaps think of it as employment training.

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